If you can get past a pretty mediocre story, Army of Two actually provides some pretty great gameplay. Army of Two's main hook ever since it was revealed was the aggro system. Aggro pretty much works like this: There's a big-ass meter slapped across the middle of the screen with you and your partner's face put on the right and left side of it. The more you shoot at your enemies, the more they will focus your attention on you, leaving your partner with the opportunity to take them out easily, and vice versa. It's a really neat system that works great, but it can feel a bit overpowered at times, making Army of Two a pretty easy game. You can basically just order your opponent to fire on the enemy, focusing all the attention on him, making it criminally easy for you to just run up behind them and fill their asses with hot lead. It's not too big of a problem, but a slightly bigger challenge wouldn't have hurt the game. A way to boost your aggro is to pimp out your weapon. This works out just as you would expect: You have a menu system where you can upgrade your weapon with silencers, a bigger clip and a little shield to shield you from some of the bullets – pretty much the usual. But you can also pimp out your weapon by covering it in gold, giving you a huge boost to your aggro, meaning that every shot you fire will attract more attention to you than usual.

Army of Two also features some neat order-giving mechanics. At any given point you can just press a button on the D-pad to give your partner an order. Each of these mechanics has a passive and an aggressive version of them. For example, you can order your partner to hold position in the passive version, leaving the aggro neatly distributed between the both of you. The aggressive version, as you would expect, focuses the aggro on your AI partner, leaving a perfect opportunity for you to take your opponents out. It actually works pretty well – when your partner's AI works properly, that is. This is the thing that makes Army of Two's campaign feel lacking. Because Army of Two is so focused on co-op, you really need to have a working AI to actually make the game work. Fortunately, Army of Two's AI is functional most of the time. But there are bound to be a few instances where you will hear yourself cursing loudly at the TV, because it's just so dumb, I would rather download free games for pc! For instance, when you get shot too many times you end up in a Gears of War-like stance with you face-down on the concrete, waiting for your partner to drag you to a safe place so he can heal you. The problem is that he will sometimes drag you all the way across the map, even though there is a safe spot right behind you, leaving you and your partner filled with bullet holes, forcing you to restart.